We are very excited to welcome our new MFA Computer Arts Chair Terrence Masson in 2017! Before coming to SVA, Terrence served as Head of Animation at Northeastern University in Boston and founded the Interactive Media and Game Design Programs. He lectures internationally representing SIGGRAPH, the Visual Effects Society and Producers Guild and his book "CG101:A Computer Graphic Industry Reference" continues to be an industry standard. Terrence has worked on more than 20 feature films including Hook, True Lies, Interview with the Vampire and three Star Wars movies, and he supervised numerous interactive projects such as SimCity4, Bruce Lee, Batman Dark Tomorrow and Alter Echo. He also developed the original CG pipeline for SouthPark in 1996 and his short film Bunkie & Booboo won first place in the World Animation Celebration in 1998.
- Students must successfully complete 60 credits, including all required courses, and maintain a 3.0 grade point average. A matriculation of two academic years is required.
- The first-year curriculum strengthens and broadens the student's knowledge and creative approach to digital art in preparation for the thesis year.
- The second year revolves around the thesis process—the completion of a body of creative work, combined with academic research and an artist’s statement.
- The first- and second-year academic programs are supplemented by workshops, visiting artists, guest lectures and internship opportunities.
Art and technology have always been fantastic partners in creativity and our MFA students consistently create great examples around that intersection. We place a strong emphasis on personal exploration by encouraging students to push their preconceived boundaries and embrace early experimentation as a critical part of the iterative process.
The MFA Computer Arts program emphasizes creativity and a multidisciplinary approach to producing innovative animation, motion graphics and fine art within a collaborative state-of-the-art production environment. Our goal is to develop artists who will continue to challenge norms, question standards, and surprise people long after they leave SVA. Being based in NYC also offers a significantly enhanced cultural experience including music, theater, food, museums and of course world renowned art galleries.
Our students come from all around the globe, providing unique cultural perspectives to the creative process. Our combination of small class sizes, working professionals as faculty and guest lectures provide in-depth exposure to all areas of animation, motion graphics and fine art.
Terrence Masson, chair
December 8th, 2:22pm
Congratulations to MFACA alumni Jihyeon Bae, Ninaad Kulkarni, Farhana Hossian and Ching-Tien Chu who all won prizes… https://t.co/mHWIiUyV7M
November 28th, 3:19pm
The reception for Open Studio is on Thursday 11/30, 5-7PM! 133 West 21 St 12th Floor. Be there or be ☐! https://t.co/lNrWYwJrvV
November 16th, 11:11am
Tonight! Check out alum Erwin Redl (MFA 1995 Computer Arts) new commissioned public art project "Whiteout" at… https://t.co/bdFdDmtFGp
November 8th, 4:07pm
November 8th, 12:37pm
RT @SVA_News: "New York City was our campus. The door opened to Club 57 and we all walked in ...out of class and into this made-up art venu…
Thursday, December 7, 2017
Tuesday, November 21, 2017
Wednesday, November 15, 2017